Ableton Live Intro Manuál s instrukcemi Strana 122

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CHAPTER 9. TEMPO CONTROL AND WARPING 120
you can eliminate silence after the actual loop end by placing a Warp Marker at the sample's
right edge.
Setting the Warp
Markers for a Poorly Cut
Loop.
Syncing Odd-Length Loops
If you import a sample that contains a seven-bar loop, Live initially assumes the loop is eight
bars long (or four, depending on its length) and plays it out of sync. For correct playback,
the marker at the end of the sample needs to be at the beginning of bar eight, not bar nine.
To x this, simply drag the ending marker to the correct position.
If Live's initial guess had been a four-bar loop, the eighth bar may not initially be visible. In
that case, you can drag the Warp Marker at the end toward the right until the eight becomes
visible.
Manipulating Grooves
You can now create any number of Warp Markers by double-clicking within the sample or
on transient locations. Drag in a straight looped sample, set a few Warp Markers, and
move them around to see what happens. Warp Markers really serve two purposes:
1. to provide a correct interpretation of the ow of musical time in the sample;
2. to mess up the ow of time in the sample.
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Vikinin 04 Jan 2024 | 12:03:19

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